Extreme Engineering
Summary

This game was written for and submitted to Washington state TSA in 2012. It won first place.

This game involves the construction of bridges in order to safely carry a train. It was designed with the intent of allowing the player to interact with physical scenarios in a fun and intuitive way. The puzzles are designed in a challenging way that makes heavy use of your knowledge of how things move and interact in a physical system.

The target audience is anyone with an intuitive grasp of physical systems, along with a love for puzzles.

More information about the game, technologies used, and credits can be found with the bundled documentation.

How to Play

Playing this game is simple. There are a few main game states, each of which has a different set of controls. These states are the Menu state, the Editing state, the Simulation state, and the Miscellaneous state. On this page are the descriptions, and on the following pages are some sample screen shots.

When you first launch the game, the game will enter the Menu state. When the game is in the Menu state, you are usually presented with a list of buttons. Each button serves a different function. The labels on each button are meant to be as intuitive as possible.

When you start the campaign, the game will enter the Miscellaneous state. The Miscellaneous state is very simple; pressing any key will perform a function. The Miscellaneous state is used for conversations, the in-game tutorial, and level headings.

Following the opening, the game changes to the Editing state. The Editing state allows you to build your bridge. From this state, you can return to the Menu state and go to the Simulation state at will. You can move the camera with the 'A', 'S', 'D', and 'W' keys. You can also click and drag anywhere on the screen where no button is present to place members. The available members are roads and beams in either wood or steel. Steel is stronger, but much more expensive. It's more useful as a reinforcement material, rather than a building material.

Finally, the Simulation state is where you get to try out the bridge. Here, you have a train which you control with the Left and Right arrow keys. You can also move the camera with the 'A', 'S', 'D', and 'W' keys like in the Editing state. You have to try to get to the flag without crashing the train.

Links
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Screenshot
Last updated: February 1st, 2017